Consecration

Consecration is a top-down action-adventure game developed in Unreal Engine 5 and inspired by titles like The Legend of Zelda, Tunic, and Death’s Door. Journey to the haunted land of [ — ] and recover the lost magic of The Paladins of The Aegis. Harness this power to drive back the invading Undead scourge and save the few remaining survivors.

In Consecration, you play as a Paladin – a fantasy archetype defined by its use of melee weapons, shields, heavy armour, and holy magic. Casting spells costs Mana which is replenished by attacking with your melee weapons, encouraging a balanced playstyle. Defeating enemies will grant the player Essence, a spectral currency that can be exchanged for character upgrades – after locating a shrine of course.

Town / Graveyard

Early block-out of the first area of the game – a dilapidated town and graveyard where players can find their first equipment and spells, speak to NPCs, and learn about the Undead scourge.

Aegis Cathedral (Dungeon)

Early WIP of some dungeon mechanics including interactive puzzles, lock-and-key progression, as well as boss fights

Credits

All audio and visual assets in the project are temporary placeholders and not my own works, sources for which can be found here:

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